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    Namespace MalteHusung.GlobalMessage

    Classes

    ExtensionMethods

    GlobalMessage

    MessageReceiver

    Handles message receiving via editor workflow. Use this if you want to quickly add message receiver functionality to a game object without having to adjust code in your other scripts.

    MessageSender

    Handles message sending via editor workflow. Use this if you want to quickly add message sender functionality to a game object without having to adjust code in your other scripts. Then call SendGlobalMessage() from other scripts e.g. via unity events set up in the editor to send the message.

    MessageType

    Base class for all MessageTypes without parameter.

    MessageType<T0>

    Base class for all MessageTypes with parameter.

    MessageTypeBase

    MessageTypeEditorSettingsAttribute

    Add this attribute to your message types to control their level of integration into the editor.

    RuntimeEditorHelper

    Provides useful methods for editor functionalities called from e.g. Monobehaviour.OnValidate. Most of these methods will do nothing when called inside a build.

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