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    Class MessageReceiver

    Handles message receiving via editor workflow. Use this if you want to quickly add message receiver functionality to a game object without having to adjust code in your other scripts.

    Inheritance
    System.Object
    MessageReceiver
    Namespace: MalteHusung.GlobalMessage
    Assembly: cs.temp.dll.dll
    Syntax
    public class MessageReceiver : MonoBehaviour
    Remarks

    It is slightly more performant to handle message receiving directly in your scripts e.g. via editor message object references.

    Fields

    _editorMessageObject

    Declaration
    protected MessageTypeBase _editorMessageObject
    Field Value
    Type Description
    MessageTypeBase

    Methods

    MessageReceived(Object[])

    Declaration
    protected virtual void MessageReceived(object[] messageParameters)
    Parameters
    Type Name Description
    System.Object[] messageParameters

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    OnValidate()

    Declaration
    protected virtual void OnValidate()

    UpdateEventParameters()

    Returns true if changes were made

    Declaration
    protected virtual bool UpdateEventParameters()
    Returns
    Type Description
    System.Boolean
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