Class MessageReceiver
Handles message receiving via editor workflow. Use this if you want to quickly add message receiver functionality to a game object without having to adjust code in your other scripts.
Inheritance
System.Object
MessageReceiver
Namespace: MalteHusung.GlobalMessage
Assembly: cs.temp.dll.dll
Syntax
public class MessageReceiver : MonoBehaviour
Remarks
It is slightly more performant to handle message receiving directly in your scripts e.g. via editor message object references.
Fields
_editorMessageObject
Declaration
protected MessageTypeBase _editorMessageObject
Field Value
Type | Description |
---|---|
MessageTypeBase |
Methods
MessageReceived(Object[])
Declaration
protected virtual void MessageReceived(object[] messageParameters)
Parameters
Type | Name | Description |
---|---|---|
System.Object[] | messageParameters |
OnDisable()
Declaration
protected virtual void OnDisable()
OnEnable()
Declaration
protected virtual void OnEnable()
OnValidate()
Declaration
protected virtual void OnValidate()
UpdateEventParameters()
Returns true if changes were made
Declaration
protected virtual bool UpdateEventParameters()
Returns
Type | Description |
---|---|
System.Boolean |