Class MessageSender
Handles message sending via editor workflow. Use this if you want to quickly add message sender functionality to a game object without having to adjust code in your other scripts. Then call SendGlobalMessage() from other scripts e.g. via unity events set up in the editor to send the message.
Inheritance
System.Object
MessageSender
Namespace: MalteHusung.GlobalMessage
Assembly: cs.temp.dll.dll
Syntax
public class MessageSender : MonoBehaviour
Remarks
It is slightly more performant to handle message sending directly in your scripts e.g. via editor message object references.
Methods
SendGlobalMessage()
Sends the event currently selected in the inspector.
Declaration
public virtual void SendGlobalMessage()