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    Class MessageSender

    Handles message sending via editor workflow. Use this if you want to quickly add message sender functionality to a game object without having to adjust code in your other scripts. Then call SendGlobalMessage() from other scripts e.g. via unity events set up in the editor to send the message.

    Inheritance
    System.Object
    MessageSender
    Namespace: MalteHusung.GlobalMessage
    Assembly: cs.temp.dll.dll
    Syntax
    public class MessageSender : MonoBehaviour
    Remarks

    It is slightly more performant to handle message sending directly in your scripts e.g. via editor message object references.

    Methods

    SendGlobalMessage()

    Sends the event currently selected in the inspector.

    Declaration
    public virtual void SendGlobalMessage()
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